I Turned Ugly Low-Poly Blocks Into INSANE 3D Sculpts With AI (Hi3D v1.0 REAL Test)
I made five ugly, blocky 3D models in Blender (a sword, a robot, a helmet, a building ornament and a dragon) and ran them through Hi3D v1.0, an open-source AI that refines a rough 3D model using a reference image. The Hugging Face demo refused to run for me (GPU quota), so I rented an A100 80GB and ran all five models at all three levels: 512, 1024 and 1536. Real numbers, real renders. What I found: - It adds real surface detail: carved ornament, scales, panel lines, rivets, engraved borders. - It follows YOUR rough shape: my sphere-like helmet stayed a sphere. It decorates, it does not redesi
Discussion
Rejoignez la communauté pour réagir et poser vos questions.
Aucun message pour l'instant. Lancez la discussion !